

Woods is one of the few people on Earth who can call themselves a professional dungeon master. But if all those chores seem like too much of a lift, any enterprising explorers can give Timm Woods a call. It’s a labor of love a successful Dungeons & Dragons campaign often feels like a second job. As the person in charge of a tabletop role-playing game - even informally among friends - you’re responsible for buying all the rulebooks, drawing up the maps, performing all the ancillary characters, and making sure your friends show up on time for each session. You can find these editions by clicking here.It takes a lot of work to be a dungeon master.

Whether you've been a DM/GM for years and are a seasoned pro, or you're just about to pick up your first set of dice, there's some great tips and advice spread throughout both volumes.

Each one is packed full of all of the above, with PGs like Tales from the Loop, Pathfinder, Forbidden Lands, Vampire Masquerade, Warhammer, Cthulhu, and many, many more, meaning it has something for everyone to enjoy. They're a perfect read for everyone from the seasoned Game Master to the first time player. Well, now we're excited to say you can find these within two new Volumes - Dungeon Master's Guide to Roleplaying Volumes One and Two, available for £2.99 each. Plus, there's been additional features, and of course, reviews! Along the way we've asked if you've ever wondered about using music in your RPG’s? Or using defeat to aid your story? Or how you might set boundaries in your game? We've spoken to some amazing creators, from Monsterhearts to Critical Role, over a huge range of topics and titles.

Over the years we've covered a ton of roleplaying games, from the very starter games, to the very complex. Which game do I play? What extras are there? How do I play or run a campaign? When you enter the world of roleplaying games, there's so much to think about.
